
Quick-Time Events
Enough of these. Just don't do them anymore. Were they ever really that fun? Do they really add anything fun to a game?
So I've been looking at reviews for the new Castlevania. Now I never expected the new Castlevania to actually be good; it couldn't look more like God of War if it tried, and even God of War got bored of being God of War by the end so how the hell anyone else can improve on the formula I have no idea.
But while I was looking at reviews I saw quick-time events. And they made me ANGRY. I just don't get the point. QTE's was novel in GoW, because they made a PS2 game look big and exciting and cinematic. In basically every game since, they've just sucked.
It's as if the game just wants to show you cool stuff, but realises that because it's a game you ought to have some input, so it grudgingly makes you arbitarity press buttons while stuff goes whoosh all over the place. And if you don't do it right, it makes you do it again.
How is this remotely fun? There's no real skill involved, and most of the time you can't even watch the cool shit that you're supposedly doing because you're staring at the middle of the screen waiting for a stupid button prompt to appear.
If your game doesn't look cool and exciting during normal gameplay, shoving quick-time events in there is not going to fool anyone. If you have to rely on something that is barely interactive to make your game exciting, your game is probably shit. So stop doing it. Unless you WANT your game to be shit. In which case, why not just make your whole game one great big Quick-Time Event?