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 Health Packs

What the hell are health packs anyway?  Who came up with that idea?  Which game first used health packs?

Health packs seem to contain some sort of magic ingrediant that instantly heals all wounds, replenishes lost blood and presumably disappears any bullets lodged in the body.  Often they can also be consumed through some sort of instant osmosis, without the player character actually having to physically consume them.  Basically, health packs are the kind of thing too stupid to exist even in the most crazy sci-fi stories, but have been a staple of video games for basically ever.

The first time I became aware of what a stupid idea health packs were was the original Tomb Raider.  I mean, she didn't even eat them or anything.  You just selected them off a menu and Lara's bones spontaneously knitted themselves back together.  You could do it while a lion was eating your leg.  Presumably the health pack grows back more leg, which the lion continues to eat until you kill it or run out of health packs.

That said, health packs are feasably less stupid than inexplicable recovering health.  Like in Uncharted: Drakes Fortune, where a man wearing a t-shirt can recover from taking a full clip of ammo in the chest by crouching behind a crate for 10 seconds.

Presumably, Drake is some kind of genetically-engineered mutant who actually lives off bullets, the process of crouching converting all the bullets in his body into vitality and healing his wounds.  I mean, you never actually see him eat human food, do you?  Why they missed this quite important part of the story out of the game I don't know.

Also, why hasn't real life taken cues from videogames and invented real health packs?  It would make shit like war loads better, and considerably cut down on hospital waiting times.